Designing a game one person cannot win
The design constraint we keep coming back to: no individual should be able to move the outcome much on their own. It…
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The design constraint we keep coming back to: no individual should be able to move the outcome much on their own. It…
Every camera-driven crowd system rests on one assumption: the only thing changing in the picture is the audience. Automatic exposure destroys that…
A crowd game is a warm-up instrument. Put it in the wrong slot and it works against the thing it was supposed…
We ended up with two detection modes rather than one, because a still crowd and a moving crowd are genuinely different measurement…
First real test: a webcam, a laptop, and about forty people who had been told nothing beforehand. Here is what broke. They…
If you want a room to control something without anybody installing anything, you have two sensors available. They are good at different…