Introducing CoMotionPlay
The crowd-games project we have been writing about since January now has its own name, its own home, and a catalogue plan.…
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The crowd-games project we have been writing about since January now has its own name, its own home, and a catalogue plan.…
A checklist worth running before anyone commits to putting a crowd game in a show. Every item here has broken a test…
An architectural decision that looks lazy and is not: the whole thing runs on one Mac, locally, with no server involved. What…
Sports crowds are the easiest audience for participation technology and the least forgiving environment to run it in. Why the audience is…
Weddings are the hardest room for audience participation, and the one where it pays off most when it lands. Why they are…
Every room is a different shape, at a different distance, with different people in it. That means there is no such thing…